I’m Not Dead

So I haven’t posted anything in a while and the reason for that is a combination between school, weird life situations, one time transactions (legal stuff) and purchases regarding future projects, and the fact that I’ve been working on a base framework for said projects.


Nothing super fancy, but it will contain all the things a game editor should have. An independent save file system, debug options, and… I’m getting off track here.


My point here is that I’ll try to post more often, not because of people demanding posts (as really, there are none). But in order for me to have a record of progress over the next years, I’ll keep posting. Who knows, someone might find it useful along the line.


(Don’t click this if you are on mobile.)

And well… On other news I made a thing of the next project I want to launch before next year.


But yea, there was really no purpose on posting other than giving out that message: “I’m still alive~”


Regardless, thank you to everyone that has helped me get this far.

And to you, for reading my blog. ;3

GDCR - Juice It Or Lose It

While working in a game, ever felt like your progress is kinda bland? That it is missing something. That something might be juice, so keep an eye on this talk. Continue reading

Software Suggestion - Hootsuite

Published on April 05, 2018

Unity Tip - Built-In Primitive Sprites

Published on April 04, 2018