Swiftly Organize Your Code With A Simple Command
GameObjects in Unity’s hierarchy are both a charm and a curse. The distinction, relies heavily on how well you organize and break down the functionality of your game.
You can esentially use GameObjects as folders, in fact, I haven’t seen a project that doesn’t do this.
However, a minor complaint of mine was that in order to use them as a folder, I had to do the following EVERY TIME:
- Create an empty GameObject.
- Reset that new GameObject’s transform.
- Reset the items to be contained within the new “folder”‘s transform as well.
- Drag and drop them into the “folder”.
Sure, they aren’t THAT many steps or too complicated for that matter, but when you do this over and over, you are just bound to mess up on those transforms.
This is why this utility was created, just to save headaches down the line.
You just read about one of several FREE tools that you can get on the Unity Development Tools Repository. Again, they are FREE so just go see them, there are neat things in there~See all of the tools!
The post is short again, but with a tool so straightforward and useful, you shouldn’t need more information.
So I hope it becomes useful to you and your games :3
Just Remember, Like Always…
Thank you very much for reading my blog :3
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