After a good time in my own game development purgatory, PEG is nearly hitting Steam :3



The official release date will be that of the first days of October, maybe 2 or 3, but it will be during those days for sure. There will be a special discount for those that grab the game early or that already own KNIGHTS. So make sure to_ add to your wish-list_ if you don’t want to miss out!


The game is not yet released, but really, a big thank you to everyone over the past year. Had there been no support, feedback or any sort of reaction from anyone, I don’t think I would be doing this today.

Thank you everyone. We’ll see each other again in MONOBOX.


And a big thanks to YOU, for reading my blog 🙂

Just like the time when it came to KNIGHTS here are all the achievements that will be included for all different platforms the game will be released in.

Do expect the PC, Android and iOS (yes, there will be iOS version this time around :D) updates in a post during mid September.

Like the last time, the list of achievements isn’t exactly super challenging or that unique and creative, but they do help me measure just how much people play and up to what point. Plus, it also gives me the chance to give nice icons for people to use on profiles (like in Steam), or exp like in the case of Android’s Google Play Services. So it is a win-win situation 🙂

There are more achievements this time, and here is the list:

It sometimes surprises me how it takes longer to build the icon or come up with an achievement name or idea than actually implementing it :B, but I suppose that is how it goes sometimes.

That is the little piece of PEG I wanted to show this time, but** the game is nearly in stores**, so stay tuned~


And like always, thank you very much for reading my blog :3

Just a little quick (important) update.

PEG, the project that has been in my development hell for quite some time now, is one week away from being completed. (Functionally speaking)

It will be $1 and will come to both mobile and PC (as soon as each store approves it of course). Do wait for an achievement and virtual goodies list soon.~

Almost folks, it is almost the time.

It has been quite the story with this title, given how I mostly spent my work time making a game framework behind the scenes to ease the workload on future titles. (Which ironically gave PEG a really unnecessarily long development time) But the tools I ended up with were totally worth the hassle.

I’ll be working really hard for this to work flawlessly so we can move on to the next thing soon :3


I hope at least one soul expects this release as much as I’ve waited for it.

And if you are that one soul, thank you, and also thank you very much for reading my blog 🙂